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dc.contributor.authorNguyen Minh, Quan
dc.date.accessioned2014-05-15T06:23:41Z
dc.date.accessioned2018-05-28T09:05:49Z
dc.date.available2014-05-15T06:23:41Z
dc.date.available2018-05-28T09:05:49Z
dc.date.issued2013
dc.identifier.urihttp://10.8.20.7:8080/xmlui/handle/123456789/1067
dc.description.abstractOnline game’ efficiency, content and service quality has become one of the key aspects among other factors that contribute to online game firms business growth and leading position in the business environment with mass competition. Efficiency, content and service also plays a significant role in service sectors since due to its untouchable nature the features cannot be spelled out for consumers to directly make judgment before decisions are made. In order for businesses to improve and maintain a better positioning in the competitive era, it is necessary to evaluate the performance of the services rendered to their customers. In recent times, online game companies spend a great deal of time and money in configuring high efficiency, content and service to satisfy their customers. Understanding consumer-level interaction with the online game will enhance understanding of consumer behavior, online game design issues, and drivers of consumer satisfaction with and preference for the online game. Customer satisfaction can be evaluated through an assessment of the quality of efficiency, content and service delivered by the online game provider to their customers and the level of efficiency, content and service can also be measured considering customers’ expectations and perceptions. Purpose: This study is aimed to apply the EXP, TAM, TCA, SERVQUAL instrument in assessing Vietnamese gamer perceptions of online game service and the level of satisfaction obtained from the online game services rendered by the Vietnam online game firms.en_US
dc.description.sponsorshipDr. Nguyen Van Phuongen_US
dc.language.isoenen_US
dc.publisherInternational University HCMC, Vietnamen_US
dc.relation.ispartofseriesMBA;022001215
dc.subjectManagement -- Marketingen_US
dc.titleOnline game service satisfaction and preference : An empirical study of Vietnamese online gaming industryen_US
dc.typeThesisen_US


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