An In-Class Activity Management Application
Abstract
Nowadays, following the principles of the 4.0 industry revolution, there is also a need to
effectively improve the quality of life for people and guarantee their overall well-being [1]. In
order to help resolve the various challenges that hinder our civilization as a whole in achieving
the suitable standards, Product Development has been established to apply the latest technologies
into commercial applications for the mass [2]. As a result, many technology companies have
risen to capitalize on this aspect and publish their products to aid consumers in their daily lives.
Among the areas that the intervention of technologies is guaranteed to improve the overall
quality, Education is inevitably among the top priorities as any positive impacts made could
drastically upgrade the intellectual levels and expertise of the people. While traditional
classrooms were common across the globe for a long time, ever since the emergence of the
Covid-19 crisis, the inability to communicate in person has proposed a challenge towards the
traditional method of knowledge sharing and thus forced the global population of educators and
learners to adapt to new technical skills and master the use of digital tools while maintaining the
same level of information transmission in-between [3, 4].
However, it is not entirely possible for a large proportion of the community to meet with
the above requirement, as many existing tools are still very demanding to effectively make use of.
Henceforth, within the scope of this research, an accessible educational application will be
proposed, designed and implemented to attempt at satisfying the requirements above and in turn
introduce a usable product to answer the community’s need.