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dc.contributor.authorLoc, Bui Tien
dc.date.accessioned2013-09-24T03:29:11Z
dc.date.accessioned2018-05-17T03:51:52Z
dc.date.available2013-09-24T03:29:11Z
dc.date.available2018-05-17T03:51:52Z
dc.date.issued2011
dc.identifier.urihttp://10.8.20.7:8080/xmlui/handle/123456789/542
dc.description.abstractGames are one of the most popular multiuser applications currently in use on the Internet. One reason for the popularity of games may be the interaction between players in a multiuser game. However, beside their attraction is a complex system with technical problems that players have never cared. One of the problems is internetworking with communications protocols, not only because of its popularity, but also because of its complexity. And that is also a challenge to computer network programmer For this purpose, I have studied a popular client/server network game with the objectives: - To gain practical experience of the design and evaluation stages of network application development. - To create a chance to work with the TCP and UDP communications protocols at the programming level. - To strengthen the understanding of networking and communication issues by relating theory and practice. This thesis attempts to explain the way the socket programming interface and the threads works on TCP/IP. Besides designing the interface for the game, I specially mention to the TCP/IP and Socket API that play an important role in operating. Finally I present to you a scenario of network game application: Chinese Chess game.en_US
dc.description.sponsorshipLe Thanh Son, MSc.en_US
dc.language.isoenen_US
dc.publisherInternational University HCMC, Vietnamen_US
dc.relation.ispartofseries;022000622
dc.subjectGames -- Local area networken_US
dc.titleLocal area network game - "Chinesechess"en_US
dc.typeThesisen_US


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