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dc.contributor.advisorNguyễn, Văn Sinh
dc.contributor.authorTrịnh, Minh Sơn
dc.date.accessioned2025-02-14T08:22:01Z
dc.date.available2025-02-14T08:22:01Z
dc.date.issued2024
dc.identifier.urihttp://keep.hcmiu.edu.vn:8080/handle/123456789/6634
dc.description.abstractThis thesis presents the development of "SpinnerAR," focusing on the integration of core AR capabilities and real-time multiplayer mechanics. The game is inspired by the engaging dynamics of traditional spinning top battles, transformed into an augmented reality context where players can interact with both the environment and each other in real time. The game introduces a competitive arena where players can control virtual spinners, employing strategic maneuvers and power-ups to outperform their opponents. Significantly, the game explores the utilization of real-world physics simulations to enrich gameplay, ensuring that each player interaction is both realistic and responsive. The multiplayer setup is meticulously crafted, allowing for seamless connectivity and synchronization across different devices, providing a fair and competitive platform for players worldwide. "SpinnerAR" not only pushes the boundaries of AR gaming but also serves as a case study for future developments in the field. It showcases the potential of AR in creating deeply engaging game experiences that are both fun and technologically advanced. This thesis aims to contribute to the academic and practical understanding of AR game development, offering insights into the challenges and solutions involved in crafting compelling AR gaming experiences that could shape the future of entertainment and interactive media. As part of the Bachelor program, this thesis has been conducted to the School of Computer Science and Engineering, International University.en_US
dc.subjectImplementationen_US
dc.subjectReality Gameen_US
dc.subjectUnity3den_US
dc.titleA Research For Implementation Of An Augmented Reality Game Based On Unity3den_US
dc.typeThesisen_US


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