dc.description.abstract | This thesis presents the development of "SpinnerAR," focusing on the integration of core AR
capabilities and real-time multiplayer mechanics. The game is inspired by the engaging
dynamics of traditional spinning top battles, transformed into an augmented reality context
where players can interact with both the environment and each other in real time. The game
introduces a competitive arena where players can control virtual spinners, employing strategic
maneuvers and power-ups to outperform their opponents.
Significantly, the game explores the utilization of real-world physics simulations to enrich
gameplay, ensuring that each player interaction is both realistic and responsive. The
multiplayer setup is meticulously crafted, allowing for seamless connectivity and
synchronization across different devices, providing a fair and competitive platform for players
worldwide.
"SpinnerAR" not only pushes the boundaries of AR gaming but also serves as a case study for
future developments in the field. It showcases the potential of AR in creating deeply engaging
game experiences that are both fun and technologically advanced. This thesis aims to
contribute to the academic and practical understanding of AR game development, offering
insights into the challenges and solutions involved in crafting compelling AR gaming
experiences that could shape the future of entertainment and interactive media.
As part of the Bachelor program, this thesis has been conducted to the School of Computer
Science and Engineering, International University. | en_US |