Attention Improvement In Mild Cognitive Impairment Patients Using A Multi-Platform Application
Abstract
Mild Cognitive Impairment (MCI) is a prevalent condition among aging individuals and is
associated with cognitive decline. MCI sufferers may deal with lowered attention abilities,
which has a big impact on their daily functioning and quality of life. This thesis suggests
creating a multi-platform application that is specifically made to increase the focus and
attention span of people who have been diagnosed with MCI. Due to the fact senior persons
make up a majority of MCI sufferers, this application is designed especially suited to older
users.
A mixed-methods research approach has been used to accomplish the goals, especially
making use of prior research on the effect of cognitive games on MCI patients’ concentration. Before being included in the design of this application, the game type, difficulty
through each level, image resources, and user interface have been calculated and studied
carefully to make sure that the application can be an effective method to improve the
player’s capacity of concentration.
The purpose of this study is to develop an attention-boosting, cross-platform application
that can help the target population’s attention impairments. The application also contains
other features such as ranking, objective, and daily tracking in order to maintain the longterm usage of the users so that they can get positive effects of the games. Besides, the app
is designed specifically suited to the requirements and cultural preferences of the senior
population, which is the majority of MCI patients. The app, however, can be used widely
in other user groups as well. Furthermore, a website designed for medical professionals
has been created to help them monitor the development of attention deficit disorder by
providing an illustration of the patient’s performance over a particular time frame. Using
the website, medical professionals can also gather player data, including score and reaction
time, to impartially assess the game’s capacity to enhance focus and establish a reliable
database for future MCI study.
To realize this project, Flutter framework using Dart programming language has been
used to thoroughly construct both the front-end of the user application and the doctor’s
monitoring website. On the back-end side, Java and the Spring Boot framework were
utilized to store, process, and export data through APIs for the share of usage of both
monitoring website and application. Many dependencies have also been used on the front-end and back-end to enable some cross-cutting functionality (including security,
connection), and the delivery of SMS and notifications. In the end, the project was
completed by publishing the application to the iOS App Store and Android CHPlay,
hosting the complete website and back-end on a Linux server, and setting up the system
to begin collecting data.
The results of this study will create another approach to cognitive therapies for those
with MCI. The findings will shed important light on the viability and efficacy of a mobile app as an intervention tool to enhance attention and focus span in MCI sufferers.
Additionally, this research will contribute to closing the current gap in the creation of
technological solutions for elderly people with cognitive impairments that are acceptable
for their cultural context.