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dc.contributor.advisorLe, Van Chon
dc.contributor.authorVo, Dai Tien Anh
dc.date.accessioned2024-03-16T07:49:34Z
dc.date.available2024-03-16T07:49:34Z
dc.date.issued2023
dc.identifier.urihttp://keep.hcmiu.edu.vn:8080/handle/123456789/4627
dc.description.abstractThis article aims to assess their intention to spend money on content in online games and their future plans for this. Based on the model as well as the literature review of previous researchers, the proposed model of this study is built with 7 variables including: Enjoyment Value, Content Value, Authority Value, Monetary Value, Price, Promotion and Total Money Spend. Besides, this paper will use quantitative method as the main method to analyze some statistical methods using SPSS software. The survey of this study involved 287 people who have been playing at least one online game in the past three months. The results of the study show that people's intention to spend money on online game content is influenced by three factors: Perceived Value, Price and Promotion. In which Perceived Value includes 4 elements: Enjoyment Value, Content Value, Authority Value and Monetary Value. Although this article has certain limitations, it still provides useful suggestions to improve the attraction of online games for those who have played games and intend to experience them..en_US
dc.language.isoenen_US
dc.subjectFinancial managementen_US
dc.subjectOnline gameen_US
dc.titleFactors Affecting The Total Amount Of Money Users Pay For Online Game Content In One Monthen_US
dc.typeThesisen_US


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