A Research For AR & VR Application Applied In Digital Hertitage
Abstract
Information Technology (IT) has been the leading industry for the past decade. Following
the rise of technology, many fields and industries have been applying IT to improve
performance, from marketing to health care, military and education. This gave rise to the
industrial revolution 4.0, with Information Technology being the focus center of everything.
One of the many fields that recently becoming popular is “Digitization”, specifically the
digitization of real-world data. From documents, mails to actual objects and even culture.
With the rise of virtual museum tours, virtual heritage exhibits are extremely popular online,
yet they are still not satisfied the consumer’s needs for an actual compelling and immersive
experience. However, one technology in the field of computer graphics has been aiming to
solve this problem: Extended Reality. Extended Reality (XR) refers to both Augmented
Reality (AR) and Virtual Reality (VR) technologies. They are immersive technology that is
still under development, which has the potential in the fields of simulation, gaming, and event
digital heritage.
This thesis will research the application of both VR and AR in computer graphics, combine
with geometric modeling and image processing to replicate cultural heritage in a virtual
experience. The outcome of the thesis is VR and AR applications, both are made with
Unity3D using collected 3D models from various methods that resemble real-life ancient
artifacts.