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dc.contributor.advisorNguyen, Van Sinh
dc.contributor.authorNguyen, Anh Dung
dc.date.accessioned2024-03-15T02:40:35Z
dc.date.available2024-03-15T02:40:35Z
dc.date.issued2021
dc.identifier.urihttp://keep.hcmiu.edu.vn:8080/handle/123456789/4557
dc.description.abstractInformation Technology (IT) has been the leading industry for the past decade. Following the rise of technology, many fields and industries have been applying IT to improve performance, from marketing to health care, military and education. This gave rise to the industrial revolution 4.0, with Information Technology being the focus center of everything. One of the many fields that recently becoming popular is “Digitization”, specifically the digitization of real-world data. From documents, mails to actual objects and even culture. With the rise of virtual museum tours, virtual heritage exhibits are extremely popular online, yet they are still not satisfied the consumer’s needs for an actual compelling and immersive experience. However, one technology in the field of computer graphics has been aiming to solve this problem: Extended Reality. Extended Reality (XR) refers to both Augmented Reality (AR) and Virtual Reality (VR) technologies. They are immersive technology that is still under development, which has the potential in the fields of simulation, gaming, and event digital heritage. This thesis will research the application of both VR and AR in computer graphics, combine with geometric modeling and image processing to replicate cultural heritage in a virtual experience. The outcome of the thesis is VR and AR applications, both are made with Unity3D using collected 3D models from various methods that resemble real-life ancient artifacts.en_US
dc.language.isoenen_US
dc.subjectGeometric modelingen_US
dc.titleA Research For AR & VR Application Applied In Digital Hertitageen_US
dc.typeThesisen_US


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