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dc.contributor.advisorLai, Vinh Phuc
dc.contributor.authorNguyen, Thi Nhu Y
dc.date.accessioned2024-03-19T09:01:37Z
dc.date.available2024-03-19T09:01:37Z
dc.date.issued2022
dc.identifier.urihttp://keep.hcmiu.edu.vn:8080/handle/123456789/4863
dc.description.abstractThe gaming industry is experiencing rapid growth, attracting a considerable number of players who engage in online games on a daily basis. In addition to attracting players, player retention is crucial for game publishers, particularly in the mobile gaming sector, to enhance profitability. Consequently, this research aims to investigate the factors that influence Vietnamese players' continuance intention in the mobile MOBA genre. The target population of this study consists of gamers who have played mobile MOBA games. The data collection process utilizes a quantitative approach, employing surveys with a sample size exceeding 300. Out of these, 294 questionnaires were deemed valid and suitable for further analysis. The collected data is analyzed using SPSS and AMOS software, incorporating well-established methods such as reliability testing, Exploratory Factor Analysis, Confirmatory Factor Analysis, and Structural Equation Modeling. The findings of this research show that within the context of flow experience, skill and challenge have different roles in shaping users’ satisfaction and continuance intention: challenge has a remarkable influence on users’ satisfaction and continuance intention, whereas skill has none. Human-to-machine interaction has a positive influence on users’ satisfaction but none on continuance intention. Social interaction significantly impacts flow experience (skill & challenge), but none on satisfaction and continuance intention. Moreover, this study explores the relationships among these factors. Certainly, recommendations are proposed to investigate further the current concerns as well as potential solutions for online game publishers and companies. These suggestions aim to enhance continuance intention and player retention, as discussed in the final chapter.en_US
dc.language.isoenen_US
dc.subjectBehavioral intentionen_US
dc.subjectOnline mobile gamesen_US
dc.subjectContinuance Intentionen_US
dc.titleDeterminants Affect User's Continuance Intention On Free-To-Play Online Mobile Games The Case Of Multiplayer Online Battle Arena In Vietnamen_US
dc.typeThesisen_US


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