A research for mesh connection of the 3D objects
Abstract
Nowadays, the need for 3d object simulation is growing fast. It is now essential in many
fields like the cinema industry, medical simulation, industrial design, architecture, video games,
etc. The demand for this technology is substantial. There are many software like Unity and
Unreal Engine that assists developers in the task, and they are becoming very popular and easy
to access. That, coupled with the immense advancement of hardware capabilities, now is an
opportune moment to join and begin researching this field. This thesis studies a method of
simulating and generating 3d objects and environments, then implementing them to develop a
full-fledged executable application. The development will be using unity as the engine, but
many techniques and algorithms can be used in many other applications, in the present or the
future.