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dc.contributor.advisorNguyen, Van Sinh
dc.contributor.authorLuu, Hien Long
dc.date.accessioned2024-09-25T09:48:34Z
dc.date.available2024-09-25T09:48:34Z
dc.date.issued2023
dc.identifier.urihttp://keep.hcmiu.edu.vn:8080/handle/123456789/6108
dc.description.abstractNowadays, the need for 3d object simulation is growing fast. It is now essential in many fields like the cinema industry, medical simulation, industrial design, architecture, video games, etc. The demand for this technology is substantial. There are many software like Unity and Unreal Engine that assists developers in the task, and they are becoming very popular and easy to access. That, coupled with the immense advancement of hardware capabilities, now is an opportune moment to join and begin researching this field. This thesis studies a method of simulating and generating 3d objects and environments, then implementing them to develop a full-fledged executable application. The development will be using unity as the engine, but many techniques and algorithms can be used in many other applications, in the present or the future.en_US
dc.language.isoenen_US
dc.subject3D object simulationen_US
dc.titleA research for mesh connection of the 3D objectsen_US
dc.typeThesisen_US


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