A research on reconstruction and visualization of 3D objects on VR application
Abstract
The research of digitizing real-world objects into data and reconstructing them in a virtual
world has been made more advanced by the emergence of Virtual Reality (VR) technology. An
utterly immersive and realistic virtual environment is close to being achieved from the fast developing fields of computer graphics, geometric modeling, and computer hardware. The
essential process of this technology is the reconstruction and visualization of objects in real life
and simulating them digitally. This thesis conducts in-depth research on this process and applies
the knowledge obtained to building a Virtual Reality app which simulates a real museum for
artifact preservation as well as showcases Vietnamese heritage. This study includes the
following steps: research on the different methodologies of converting real world objects into
3D, specifically VR, benchmark their effectiveness in terms of speed, storage space, quality,
ease of conversion, equipment involved, ect…, compare these results in experiments, proposing
ideas to optimize and improve the methodologies during the process