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dc.contributor.advisorNguyen, Van Sinh
dc.contributor.authorDinh, Bao Duy
dc.date.accessioned2024-09-25T09:51:24Z
dc.date.available2024-09-25T09:51:24Z
dc.date.issued2023
dc.identifier.urihttp://keep.hcmiu.edu.vn:8080/handle/123456789/6110
dc.description.abstractThe research of digitizing real-world objects into data and reconstructing them in a virtual world has been made more advanced by the emergence of Virtual Reality (VR) technology. An utterly immersive and realistic virtual environment is close to being achieved from the fast developing fields of computer graphics, geometric modeling, and computer hardware. The essential process of this technology is the reconstruction and visualization of objects in real life and simulating them digitally. This thesis conducts in-depth research on this process and applies the knowledge obtained to building a Virtual Reality app which simulates a real museum for artifact preservation as well as showcases Vietnamese heritage. This study includes the following steps: research on the different methodologies of converting real world objects into 3D, specifically VR, benchmark their effectiveness in terms of speed, storage space, quality, ease of conversion, equipment involved, ect…, compare these results in experiments, proposing ideas to optimize and improve the methodologies during the processen_US
dc.language.isoenen_US
dc.subject3D object simulationen_US
dc.titleA research on reconstruction and visualization of 3D objects on VR applicationen_US
dc.typeThesisen_US


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