dc.description.abstract | The study focuses on the Crowdshipping Problem with Time Windows, Transshipment
Nodes, and Delivery Options (CSPTW-TN-DO), addressing the complexities of last-mile
delivery in the context of e-commerce growth. The research problem is to enhance
traditional vehicle routing problems (VRP) by utilizing various transportation models
such as occasional and dedicated vehicles, and the incorporation of transshipment nodes
(TNs) and alternative delivery points (ADPs) to reduce costs and improve delivery times.
A Mixed Integer Nonlinear Programming (MINLP) model is formulated for small-scale
problems, while a combination of Game Theory and Variable Neighborhood Search (VNS)
is employed for larger-scale scenarios. To be more specific, the methodology involves
grouping customers based on geographic location using K-means Clustering, optimizing
decision-making processes with Game Theory, and route optimization with VNS
heuristics. The Game Theory model operates on two levels: assigning customers to either
dedicated or occasional drivers and allocating customers to particular occasional drivers.
Results show that this proposed methodology significantly lowers distribution costs,
outperforming an existing method, Adaptive Large Neighborhood Search (ALNS). After
analyzing several scenarios, the finding suggests that considering occasional drivers,
transshipment nodes, and delivery options offers a great opportunity for a last-mile
delivery system to reduce the total distribution cost by the proposed heuristic.
Furthermore, the study also highlights the potential implications including substantial
benefits for urban logistics, enhancing both efficiency and environmental sustainability. | en_US |